Program
Scratch · Ages 8–11
Five lessons in game design — from planning a game on paper to building one with lives, scoring and an opponent that adapts.
Students learn how games are actually made — planned first, then built. Each lesson introduces one mechanic and ends with a working game the student can play and share.
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Course lessons
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Game design fundamentals
Planning a game before coding — objectives, rules, levels and visual planning. Project: a game planning sheet for their first Scratch game.
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Collision detection and scoring
How sprites interact, collectibles and keeping score. Project: a Coin Collector game with sound.
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Lives, health and game over
Managing lives, losing and winning conditions, and resetting. Project: a Survival Game with three lives.
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Cloning for endless games
Duplicating and removing objects automatically to generate endless challenges. Project: a Meteor Shower game.
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Randomness and artificial intelligence
Unpredictability, opponent behaviour and difficulty that rises as you play. Project: Ghost Hunter, with adversaries that change.