Scratch · Lesson 3

Motion and events

Making things move, and the event model that makes a program respond.

What you will cover

  • Motion blocks: steps, turns, coordinates, and glide
  • The coordinate plane — a natural bridge to grade-level math
  • Event blocks: green flag, key press, sprite clicked
  • Broadcast messages for sprite-to-sprite communication
  • Why multiple scripts run at the same time, and what that means for debugging

Lesson resources